About
BOLT League is a new type of game unlike anything you've experienced before, in which a game runner (the Commissioner) builds a custom trading card game for a league of players. Players compete in this game over a period of several weeks, earning League Points for winning matches, until a winner is crowned.
BOLT League is also a text-based role-playing game, as players make up characters and interact through chat messages. Players' real-life identities are kept hidden from one another so that all interactions are in-character (and if you let your identity slip, others can unmask you for League Points).
Players trade cards, form alliances, and solve elaborate puzzles strewn throughout all elements of the game.
BOLT League is more than the sum of its parts, though — when you bring all of these elements together into a game that lasts several months and can be played in the background of your life at all hours of the day, it becomes a life-changing experience — quite literally life-changing, as the sheer amount of time it can suck up is enough to change your daily life on its own!
For a more in-depth explanation, check out the talk Andrew gave at Metagame 2026 (link coming soon).
When Can I Play?
BOLT League is still in development, and isn't available as a publicly-accessible product yet. We are (very tentatively) targeting 2028 for the initial launch.
If you'd like to hear when the product is ready for general use, or if you'd like to sign up to be a playtester for the website, please fill out this survey.
Playtest spots are very limited, as we plan to support playtest Commissioners by implementing new website features and personally providing guidance about how to run a great season of BOLT League.
While you're waiting for the BOLT League website to be ready, we encourage you to try running your own version of the game! The first season of BOLT League was run without any sort of fancy website automating anything, using Google Slides for anonymous cardplay. To learn more about how you could do this, check out the presentation Andrew gave at Metagame 2026 (link coming soon) about exactly that! If you do, we'd love to hear about it — email us at battleoflegendarytitans@gmail.com to let us know how it goes.
Modules
Each BOLT League season is run using a module that sets up all of its gameplay elements. As the game runner, you can make your own module or can use a pre-built module that we provide.
The BOLT League website is incredibly flexible. At a minimum, you could start playing with very little preparation and add to the module as you play, inventing rules and systems as you go and implementing them primarily through text communication with your players. This style of season is less work to prepare up front, but will take a lot more time and energy from the Commissioner during play. Or, you could spend months building an extremely elaborate module with almost all of its systems fully automated, custom art for every card and environment, secrets and puzzles woven into every aspect of the game, and programmable components that turn the game into something approaching a visual novel or point-and-click adventure.
Our pre-built modules will be on the more elaborate side of the spectrum, giving you the best of both worlds: minimal preparation before the season, minimal effort to administer the game during the season, and an epic scope with endless content to explore and puzzles to solve.
Here's a teaser image for our first pre-made module that is currently in development: